04/21/2019 Recent changes in Atum Engine

List of changes

 

  • – Auto marking classes as shared & auto adding external declaration of classes
  • – Fixing resizing of instances via script
  • – Adding call_type to method node & OnInit method
  • – Fixing sanity check in drag
  • – fix crash on reload of project
  • – fix setup of update in script
  • – Improvement in rendering of Anim Graph
  • – fix crash when UI not selected
  • – fixing crash in drag of childs in UIViewAsset
  • – Proper saving info about instances of UIViewAsset
  • – Fixing aligment in multi select of SpriteInst
  • – Adding multi select to SpriteTileInst
  • – Fix crash on creation of assets instance
  • – Implementing two way binding in FloatWidget and IntWidget
  • – Gizmo2D now working directly with pointers
  • – Separate axis scale for x and y in SpritesLayerInst
  • – Fixing wrapping in SpritesLayerInst
  • – Block creation of scene object if scene has includes and a tree item not selected
  • – Disable Gizmo on selection of Scene Object
  • – Creation of 2d objects in centre of screen
  • – Fixing compile errors in debug rendering of physics
  • – Adding hot keys for enabling/disabling showing of debug visualization for physics
  • – Fixing IsAsset in UIWidgets
  • – SunnyLand: Reorganize & adding forest levels
  • – Sunny Land: Move assignation of boxes to separate script
  • – Sunny Land: Moving enemies to separate script
  • – Sunny Land: Adding general code for throwable boxes



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