Atum engine is a open source game engine distributed via zlib license. Most of game engines have focus
on render techniques. The main target of Atum is to deliver the best toolset and I hope, Atum will be
a good light weighted alternative to Unity and Unreal Engine for indie games. Atum has a fully workable
editor with heavy usage of assets and also has an ability to play test edited scene. All system code has
simple ideas behind them and focused on easy to use functionality.

All source can be found here


In case you have questions related to Atum engine do not hesitate to contact me via email


Currently the engine have follow features:

  • – PC, Android and iOS platforms are supported
  • – Scene Editor with ability to play test edited scene
  • – Powerful system for binding properties into the editor
  • – Powerful assets system
  • – Track based editor for creation of animated objects
  • – Sprite Editor
  • – Render system that supports DX11 and OpenGL
  • – UI system bassed on assets
  • – Script system based on Angel script
  • – Controls system based on aliases
  • – Font system based on stb_truetype.h
  • – Support of PhysX 3.0, there are samples in repo that’s using physics
  • – Network code which allows to create server/clinet; there is some code in repo which allows to create a simple network game